AcaGamejam 2014 Vol. 2
From November 21 to November 23 2014 I participated in the so called "AcaGameJam", a game jam organized by members of the student game developer club "Acagamics".
In 48 hours, we created awesome games that - more or less- followed the topic "fir tree". It was my first ever game jam.
I was part of a group of 3 people that developed a 3D jump-and-run game called "TreeRunner - a buggy adventure" using Unity.
In this game, you are playing a small bug (buggy adventure), that tries to escape the flood by climbing up a fir tree. You have to jump across platforms alongside the tree while you also try to avoid hostile bugs and flies that explode on contact (out of lack of proper AI).
In 48 hours, we created awesome games that - more or less- followed the topic "fir tree". It was my first ever game jam.
I was part of a group of 3 people that developed a 3D jump-and-run game called "TreeRunner - a buggy adventure" using Unity.
In this game, you are playing a small bug (buggy adventure), that tries to escape the flood by climbing up a fir tree. You have to jump across platforms alongside the tree while you also try to avoid hostile bugs and flies that explode on contact (out of lack of proper AI).
I was responsible for creating the art of TreeRunner, creating
models (all characters + some parts of the environment),
textures and animations. You can see some of the resulting models below and I´ll also add animated characters to my Interactive Model Viewer - even those animations that didn´t make it into the game.
models (all characters + some parts of the environment),
textures and animations. You can see some of the resulting models below and I´ll also add animated characters to my Interactive Model Viewer - even those animations that didn´t make it into the game.
Below, you can download a slightly improved version of the game. In that version, some major bugs (not including characters) have been squashed and some animations that didn´t make it into the gamejam-version where added .