Game prototypes based on student projects
Passion - True Warriors
(Created Using Visual Studio +
XNA-Framework)
Passion - True Warriors is a tactical RPG.
The player controls a small group of "Droghters", members of a race of warriors whose skills are determined by their craft.
The player controls a small group of "Droghters", members of a race of warriors whose skills are determined by their craft.
Classes are thus jobs like smith, slaughterer (a mixture of butcher and leather worker) and alchemist.
Each of those classes has unique skills
and unique attributes.
Units gain levels and become stronger and experience gained depends on the number of units surviving a mission (they are revived afterwards). So the growth of the player´s units depends on his success in battle.
In the prototype, 3 classes with 3 skills each are available and the player can play through 9 missions with a preset cast of units.
Each of those classes has unique skills
and unique attributes.
Units gain levels and become stronger and experience gained depends on the number of units surviving a mission (they are revived afterwards). So the growth of the player´s units depends on his success in battle.
In the prototype, 3 classes with 3 skills each are available and the player can play through 9 missions with a preset cast of units.
Since we used an additional library with only a limited testing period, the game is no longer playable. But there are a number of short videos showing a sample turn of a unit and some skills:
https://www.youtube.com/watch?v=V52DG7kIYyk
https://www.youtube.com/watch?v=0zAs3IDWZQI
https://www.youtube.com/watch?v=iaqfv9h19vY
https://www.youtube.com/watch?v=xZ01asF4emI
https://www.youtube.com/watch?v=V52DG7kIYyk
https://www.youtube.com/watch?v=0zAs3IDWZQI
https://www.youtube.com/watch?v=iaqfv9h19vY
https://www.youtube.com/watch?v=xZ01asF4emI
DN-Dragon
(Created using unity 4)
DN-Dragon is a dungeon-crawling RPG.
The player takes on the role of a young dragon who was summoned by goblins to fight other goblin tribes and wild creatures in randomly generated dungeons.
The player takes on the role of a young dragon who was summoned by goblins to fight other goblin tribes and wild creatures in randomly generated dungeons.
The player may select different body parts for his dragon: head, scales, tail and wings. All those body parts alter the appearance and skills of the dragon. Skills are not cooldown based, but governed by a resource called charges. Charges of a certain skill are used up when using this skill and are replenished by any other skill, allowing for easy but tactically important management of charges.