Global Game Jam 2017
At this game jam (theme: "Waves") I was creating my first mobile game prototype titled "Mad Anchovy Carnage". In this game, you control a small character trapped on an island. The island is slowly eaten by anchovies and you've got to bump into the anchovies to kill them before the whole island is destroyed. You control your character by tilting your phone in the direction you want to move.
Acagamics Spring
Game Jam 2017
From the 31st of March to the 2nd of April, Acagamics was organizing the Acagamics Spring Game Jam 2017. The theme simply was "What?!". I was working in a small team of 3. Our goal was to create a VR-Experience in which the user answers different questions and fulfills varying tasks to get an idea about what he/she wants from life (What do you want from life?).
But due to technical issues (Unity incompatibility after android update) we where unable to test the game in VR. We still developed the game with VR in mind (low poly graphics, interaction), so this project could be turned into a true VR project in the future.
But due to technical issues (Unity incompatibility after android update) we where unable to test the game in VR. We still developed the game with VR in mind (low poly graphics, interaction), so this project could be turned into a true VR project in the future.
During this game jam, we mostly used 3D resources from the Unity asset store, since we wanted to create a relatively large world in a short time. My tasks where to create animations where needed, create particle systems in Unity and make 3D assets ready for use in scenes.